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Star Wars: Battlefront 2 Ultimate Pack 4.4 Final · 110+ New Maps (Size: 8 GB)
Description----- Credits All credits goes to the talented modders in this list - Link ----- Features Full Official Star Wars Battlefront II New launcher, loading screen and fonts Stability improvements 6 in-game languages: English, Russian, Spanish, Italian, French & German UnOfficial patch v1.3 r129 60 custom user maps New Galactic Conquests with BF1 maps Famous game modes - Deathmatch, Gun Game & Zombies Battlefront: Evolved v1.0 - Visual improves of the default teams +123 Mod v2.2 - New game modes for original maps Conversion Pack v2.2 - 25 new maps - Six new game modes - Nearly 30 new vehicles - Five new clone legions - Three new unit classes added to the original classes - KotOR era & KotOR Galactic Conquest - New 'free' (no planet) KotOR space map with random skydomes - Over 40 new heroes for CW and GCW, and over 30 heroes for KotOR alone Battlefront Extreme v2.2 - Two separate eras: BFX CW and BFX GCW - New heroes & unit classes - Many new weapon models, grenades, new rifles, new lightsaber hilts, etc. - Most vehicle skins have been modified for increased contrast, sharpness, and movie-accurate colours Republic Commando v1.4: - BF1 maps support - New Galactic Conquest - Republic Commando units for the Republic with their weapons - Reworked and new CIS units and weapons - First person HUD for the commandos the way we know it from SWRC - Supported game modes: Conquest, CTF & TDM Dark Times II: The Rising Son - 19 new maps - New era: Dark Times - 3 new game modes: Wave, V.I.P. & Control - Galactic Conquest mode that serves as a campaign - New lightsaber combat system Ultimate Battlefront: The Clone Wars - New era: The Clone Wars - New characters from various places, including the Clone Wars TV series - Random clone legions, commando units, and heroes for all maps The Old Republic - New era: The Old Republic - Two warring factions from Bioware's MMORPG - Different legions of troops DEV's Side Mod 5.0 Final: - New era: Mandalorians against the Republic - Six clone legions accurate to planets Pax Empiricae: - New era available as a game mode - A lot of units with new models, weapons and effects Rise of the Empire: - 3 new maps - New units, weapons and vehicles The Sith Wars v1.0: - Over 40 new units and 6 playable factions as the Sith wage grand war - Re-imagined classic Naboo in Sith style Battlefront Zer0 5.0 Final: - 5 new maps Marvel4’s mods: - BF1 Conversion Pack with 2 new eras Small eras: - Empire Rising, Rebel Assault & 501st vs Clones Fun modes: - Hide and Seek, Tsunami & Mos Eisley variations ----- Installation Attention! Installer clears the destination folder before installation! Standard: 1. Run InstallBFII.exe and start setup 2. Select STANDARD version in the dropdown 3. Choose directory what you want 4. Follow the instructions and complete installation 5. Play Game! Steam: 1. Make sure that you have installed Star Wars Battlefront II in the Steam Library 2. Backup saves (If wanted) 3. Run InstallBFII.exe and start setup 4. Select STEAM version in the dropdown 5. Choose folder where the Steam games are located. Full path must be like this: ---C:Program Files (x86)SteamSteamAppscommonStar Wars Battlefront II 6. Follow the instructions and complete installation 7. Start Launcher to enable mods 8. Play Game! You must also have these installed to run the game properly: .NET Framework 3.5, Visual C++ 2005,DirectX 9.0c. ----- Crashing issue If the game constantly crashes back to the desktop with no error messages after you click on New Game or launch Instant Action: Solution #1: 1. Go to the CONTROL PANEL 2. Set view by CATEGORY 3. Open HARDWARE AND SOUND 4. Click on SOUND or MANAGE AUDIO DEVICES 5. Go to the RECORDING tab 6. RIGHT CLICK in any open area within the tab 7. Select SHOW DISABLED DEVICES 8. Select the STEREO MIX and TURN IT ON 9. Play Game! Solution #2: Just plug in a mic or headphones into your mic slot on your computer. Yep, this works too. ----- Multiplayer Option #1: Download Battlefront I / II MasterServer Changer Script - Link Run script as administrator and follow the instructions. To view all available severs, go to Options -> Online -> Search all regions -> Yes. Option #2: Install GameRanger - Link ----- Small FAQ Q: I have rainbow colored textures all over the ground on certain maps. A: This is a problem of AMD Crimson Driver. To fix this issue download this archive - Link. Extract atiumdag.dll & atiumd64.dll files into {PathToGame}Star Wars Battlefront IIGameData folder. Q: Is there a way to keep my old mods working after I install this pack? A: Before unpacking installer clears the destination folder. Backup your maps/mods. After installation you can copy your maps/mods in the 'Addon' folder. You must to 'Enable user mods' in the Launcher to make them work. Q: I can't get it fully setup, It's asking me to put in disk one. A: If the installer asks for the disk, that means some installer files are missing. Check files hash in your torrent client. A: Do not choose installer folder as a destination folder! Installer clears the destination folder before installation! Q: Where (or what) is the Launcher you talk about in step 7 of installation? I restarted Steam and opened the game again after the installation finished, but the menus didn't change or anything. A: You can run Launcher from the Start menu or desktop shortcut. Q: How to enable mods? A: You must to run the Launcher. Then enable Global or Custom mods in Customize section. After that go back and start game. Q: I’ve enabled mods, but every time it comes with the vanilla version of the game. A: If mods don't work try to run launcher with administrative privileges, then enable mods again. Q: Is it normal that I cannot activate both global mods and custom mods together at once? A: The game has a mods limit, so I split the mods into 2 categories.You can use only one group of mods at once. Global or Custom, not both. Q: In-game audio is crackling or breaking. A: Go to Launcher -> Options -> Settings -> uncheck ‘Enable sound stutters fix’. Q: When I create a server, on some maps the game always crashes. A: Go to Launcher -> Options -> Settings -> check ‘Enable sever crashes fix’. Q: I set resolution to 1920x1080 but it still displays 800x600 even after restarting the game. A: It's only in the menu. Start a game, and it will be in that resolution. ----- Screenshots Related Torrents
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Listen up, because I’m only going to say this once. Forget Star Wars: Battlefront 2 When it comes down to it, there’s only one version of Battlefront worth remembering and reflecting upon. And – just a little FYI – it came out in 2004, not 2015, and it was developed by Pandemic, not DICE. Oh yes my friends, this is the hot take that you were looking for.
Ultimate Battlefront Clone Wars Mod
DICE may well have done a fantastic job in delivering the most overtly authentic version of the Star Wars universe in a video game – capturing the sights and sounds of the original trilogy in a way that had never before seemed plausible, let alone possible – but it failed to accurately convey the franchise’s most important commodity: its soul.
DICE's more Star Wars Battlefront 1 and 2 have scale, but fail to generate any real friction between opposing forces (despite all that loot box controversy). It can have 40 players running around inside its faithfully recreated maps, but no real sense of escalating emergency or chaos. Its largest scenarios build around obvious rails and banding, dictating the ebb and flow of its theme park battles so fervently that you never really feel as if you are making an impact among the mess of conflicts occurring elsewhere. But it’s here where Pandemic seemed to excel, revelling in the opportunity to deliver a game that could truly fulfil the Star Wars fantasy for fans of the prequel and original trilogy alike for the very first time.
Humble origins
Battlefront began development in 2002 and, looking back at it today, it’s easy to appreciate the ambition that fuelled it. It’s a shooter built around team strategy and synergy, one that would feature battles, worlds and characters from the first six Star Wars movies. It was designed as a predominantly online multiplayer experience, with a single-player mode included to help account not only for those that hated playing nicely with others, but for the occasionally unreliable Xbox Live servers of the era.
It was to be the most authentic Star Wars experience available at the time, pushing the ageing console hardware to its fullest in an effort to make use of new rendering, animation and artificial intelligence techniques and systems. And, of course, there was perhaps Battlefront’s most important development pillar: the studio wanted you to be able to slaughter Ewoks and Gungans to your heart’s content. Hell, the first mission of Battlefront’s Clone Wars Campaign tasks you with destroying the Gungans from the perspective of the Empire; it’s perhaps one of the most cathartic single-player missions ever seen in a video game.
Pandemic saw the value in Star Wars, not just as one particular setpiece, family or trilogy, but as a powerful whole just waiting to be leveraged. The resulting experience is something we still talk about today. The staggering 3D environments, the chaotic composition to its combat, the complex AI that fuels it, and, to be frank, a pretty ridiculous amount of playable content to sink your teeth into – Battlefront truly is a game built in service of the player and old school retention tactics, rather than season passes and micro-transactions. Its revival may be the centrepiece to EA’s modern shooter strategy, but it has also become the target for much of the community’s ire, in part due to the strength of the 2004 classic. In spite of its problems, Battlefront sets an impossibly high benchmark for quality, content and replayability.
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Many Star Wars video games have had a tendency to thrust you on a wild heroes’ journey to fulfil the fantasy, or have skipped Dagobah system theatrics altogether and stuck a lightsaber into your hands from the off; Battlefront delivers because it keeps its action grounded.
On the ground
The game takes great pleasure in putting the player into situations where, at a glance, it looks as if there is little chance of turning the tide in your favour – not on your own, at any rate. Huge clusters of enemies will swarm objective points; ground vehicles will flood in from all sides of the lush 3D environments as famous fighters whip past overhead. Taking your first steps out into locations such as Geonosis, Kashyyyk, Hoth and Bespin Cloud City is awe-inspiring, and quickly fatal. The scale is difficult to grasp, not because of impressive draw distance or graphical tricks (not in 2004), but because they seem endlessly traversable, with the pockets of conflict creeping out to all corners of the maps.
Each skirmish is a delicate recreation of what we have seen on screen many times before. Everything has a very real, tangible quality to it; being given the freedom to, at any time, commandeer a vehicle and storm it towards command posts with an army of AI soldiers in tow never fails to feel empowering, while the ability to actually take off and land X-wings and TIE fighters mid-battle is still a technical marvel. Unfortunately, many of these features may have been lost in the 2015 edition in the name of balance, but it sure does feel good to down an AT-AT in a snowspeeder and then immediately turn your attention to ground assault without a thought.
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But that’s Battlefront all over. It always ensures that there is plenty to do. Death comes swiftly, particularly if you find yourself surrounded by a cluster of enemies – the flash of a thermal detonator means another tick off of the reinforcement counter. But that is all part of the game’s charm; attempting to stay alive throughout the course of an entire battle unscathed is a genuine point of pride, and it’s all because of how quickly Battlefront establishes that you are simply a cog in the war machine, and that some fights you can just never win, even in a galaxy far, far way.
This is made abundantly clear in Battlefront’s Galactic Conquest game mode, which tasks you with taking turns to battle the enemy forces for complete control of the galaxy. It takes you on a whirlwind journey of the Star Wars universe, pushing you to become bolder and better with your movement and positioning as you jostle for control over famous planets and battlegrounds. Each planet has two battlegrounds to secure, and it’s only through contesting the rival one that you will see victory – with bonuses bestowed upon your forces to assist in the next battle should you be victorious.
This will, eventually, come down to a final battle on a home planet – Kamino for Republic forces, Hoth for Rebellion, Endor for the Empire and Geonosis for the CIS. These are Battlefront’s best moments, with everything coming together in one desperate fight for survival; occasionally you’ll see Jedi heroes stalking the killing floors, reminding you that you are but a lowly soldier as they cut through wave after wave of fighters with little remorse. The fact that this mode is yet to be revived for Battlefront’s new lease on life is still a colossal injustice.
Battlefront works because you are never made to feel like a Luke Skywalker or Darth Vader, nor are you Han Solo or Boba Fett. At a push, Battlefront will make you feel like the infamous Dak Ralter; hero adjacent, boasting about taking on the entire Empire single-handedly just moments before getting caught with your pants down in the back of a snowspeeder.
Back in 2004, Battlefront was vying for attention with Battlefield 1942 – out at around the same time – and the comparisons were apt. Also designed as a multiplayer shooter first, Pandemic attempted to imbue its title with many of the same design pillars and tenants as its closest rival – but it wasn’t driven merely by copycat tactics.
Star Wars, you see, is built around teamwork – if you aren’t dripping with Midi-chlorians, you’ll find that it takes two to take down an AT-AT, and Pandemic wanted to carry that feeling into the game. Its web of classes was designed to interplay with one another, overlapping skills and loadouts for maximum effectiveness. Influencing a single battle is possible, but it requires the team to be working as one, pilots to be dishing out medical and ammunition supplies to keep the snipers and soldiers in good shape as specialists look to clear areas of vehicles and droidekas.
Silly season
Unlike Battlefield, restrained by the somewhat serious nature of its setting, Battlefront was only too happy to embrace how ridiculous Star Wars can be. It doesn’t turn away from the idiocy of the Wilhelm scream, it instead decides to embrace that side of the Star Wars fantasy. It does so to great effect too. Flying an X-wing in the enclosed spaces that you’ll find in a handful of the maps and you’ll fly with all the competency of Jek Tono Porkins, instantly crashing into a piece of the scenery and exploding in a ball of fire and sadness. Tauntauns launch into the air at the first sign of a thermal detonator and ground vehicles explode in a comically overblown fashion, sometimes slowing the framerate to a crawl. But it is difficult to care, because this is what Star Wars has really always been about. Behind the slick visuals, space drama and bombastic battles is a willingness to have a bit of fun, to let you revel in some of George Lucas’ more ridiculous ideas.
For Xbox players, Star Wars: Battlefront was a hint to what was coming in the future. It gave players their first taste of what kind of experience more powerful consoles and stable online servers could deliver. Pandemic teased this further just a year later, delivering a sequel that expanded on every facet of Battlefront’s design. It introduced space combat, expanded the Galactic Civil War, introduced elements that were seen as a success in Battlefield 1942, and even gave you a chance to shine as one of Star Wars’ fabled heroes.
While 2005's Battlefront 2 is seen as the ultimate version of the series, there’s still some Force left in the original. It delivers on the core Star Wars fantasy, bringing you into the conflicts that we had spent so many years expanding and exploring in our heads. It’s playful, and it’s sometimes a little clumsy; it’s awe-inspiring and it’s attention-arresting. It is Star Wars dragged away from the silver screen and put into our palms, and we’ll always love it for that.
This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.
The Star Wars Battlefront 2 dev team just announced the game's next update will launch on August 29. The Elite Corps Update adds new clone trooper appearances to the game, as well as a map playlist and multiplayer improvements.
The Elite Corps Update is the start of several Clone Wars-themed content drops that EA outlined in the company's planned roadmap for Battlefront 2. The biggest change in the update is the addition of new clone trooper appearances. You'll be able to customize the Republic Army with skins of the 41st Elite Corps and 327th Star Corps. The 41st is seen in Revenge of the Sith aiding Yoda on Kashyyyk, while the 327th is seen in the same movie gunning down Aayla Secura on Felucia during Order 66. Both corps play more significant roles in Star Wars: The Clone Wars animated series.
Skins are available for the Assault, Heavy, and Specialist classes of the Galactic Republic, with each going for 20,000 credits or 500 Crystals. There are also bundles that net you all three skins for a corp for 40,000 credits.
The new update also adds the Prequel Era Maps playlist to the game, which limits multiplayer matches to Galactic Assault on Clone Wars era maps. The Naboo Palace Hanger map is being added to both Blast and Custom Arcade, and Ewok Hunt is becoming a permanent game mode.
Other multiplayer improvements include a new end-of-round screen that lists your overall score, as well as your number of kills, assists, and deaths. You'll also be able to see the time of your longest kill streak and where you placed in terms of other players. Both emotes and victory poses are also now purchasable for both heroes and troopers. Hero emotes and victory poses will cost 2,000 credits or 50 Crystals each, while those for troopers will only set you back 1,000 credits or 25 Crystals each.
Although they are still not available, the update lists the prices for upcoming heroes Obi-Wan Kenobi, General Grievous, Anakin Skywalker and Count Dooku at 35,000 credits each.
The full patch notes for the Elite Corps Update will be releasing in a few days. The Battlefront 2 forum does have an initial outline of the major bug fixes, though, which we've listed below. Keep in mind, these changes won't be implemented until the Elite Corps update drops on August 29.
Elite Corps Update Bug Fixes And Improvements
- Spawn positions for Rebels have been adjusted in Extraction on Jabba's Palace.
- An issue that let players reach an area behind the armor racks on Death Star II has been fixed.
- An issue that allowed a force using hero or Boba Fett to jump onto buildings on Bespin and Kashyyyk, and an unreachable ledge on Jabba's Palace has been fixed.
Star Wars Battlefront 2 is available for Xbox One, PS4, and PC.
Battlefront is on the brain. There's still months to go before DICE’s Frostbitten reboot of grand-scale Star Wars-fare hits monitors, but the (carefully choreographed) bits seen so far are exciting stirrings of trading hot laser, lightsaber, and explodey death in both familiar and new worlds. Ten years has been quite the wait.
Beyond jetpacking Rebel rocket troopers and anti-aliased Endor tree bark lies a fleet of expectations. A smooth launch and low bug count wouldn’t hurt, but hey, we’re PC gamers—let’s toss modding support right on top of the pile. While EA thinks about that (”don’t hold your breath,” says my Force-powered 8 ball), 2005’s Battlefront 2 still hosts a small but fiercely dedicated community and a legion of intricate mods. If that’s not enough worthiness for your Steam library, it’s also stupidly cheap as of writing (until May 7) at $3/£2, so picking up the base game is an inexpensive first step. GameSpy is no more, but external lobby programs such as GameRanger and GameMaster keep multiplayer breathing.
If you’re just looking for the grand slam of what Battlefront 2’s mods offer, consider installing the Conversion Pack, its patch, and the unofficial 1.3 game update. That combo provides a sizable content boost to most modes with minimal deviation from stock army-on-army gameplay, but plenty more choices await your consideration in this gallery. As a rule of thumb, keep the 1.3 update installed when configuring mods, as many of them won’t work without it.